Grade 10 · Year 5Student Guide

Electronics Design

Statement of Inquiry: We can learn how the electronic devices we use every day work by creating our own.

You will design and build one working electronic device for a real group of people in this school. Then you will test it with them. The unit is marked as sixteen separate tasks, one for each MYP Design strand. You hand each one in as you finish it.

Length

36 classes, 33 of them marked

Who builds

You do. One person, one device

Your client

A real group in this school, chosen by you, outside your own grade

Handing in

16 pieces, all to ManageBac

The end result

A device that works for a real person

Afterwards

You keep your device if you want it

What this unit isYou choose a real group of people in this school, from outside your own grade. They are your client. Your job is to find something they need, and to show that the answer has to be electronic. Then you research it, study four products that already exist, write down exactly what your device must do, draw it, build it, and test it with the people it was made for.

The unit is marked as sixteen separate tasks instead of four big ones. Each task has its own deadline and its own grade. That means one bad week does not ruin the whole project, and it means nothing can be left until the end.

Key Concept, Related Concepts & Global Context

Key ConceptRelated ConceptsGlobal Context
DevelopmentFunction, Innovation.Scientific and Technical Innovation.

Inquiry Questions

TypeQuestionWhere it is answered
FactualWhat does it mean for a device to sense, decide and act, and where is the decision in yours?The two non-negotiables
FactualWhat parts are available, and what does each one let a device do?Aiii, with the Electronics Parts Catalog
ConceptualHow does a device's function change when it is developed for one specific group rather than for everyone?Ai to Aiv, then Div
ConceptualWhy is iteration important in the design and prototyping process?Bii, Cii and Civ, then Diii
DebatableIs a problem that a pencil and a sticky note could solve ever worth solving with electronics?Ai at the start, Dii at the end

ATL Skills in Focus

Self-management: Organization, Research: Information Literacy

Where to hand your work in

Every task goes to ManageBac as soon as you finish it. Some tasks are also checked in class, such as the code conversation, the plan swap and the cold start test. You still upload what those produce. If it is not on ManageBac, it cannot be marked.

The plan for the 36 classes

This is the shape of the whole unit. Each row links to the task, so you can read ahead whenever you want to know what is coming.

ClassTaskWhat you hand in
1LaunchYou choose your client group and get your board. First bench drill
2–3Bench blockBasic electronics practice. Not marked
4AiNeed Statement, 1 page
5AiiResearch Plan, 1 page
6–8Aiii4 Black Box Cards and a summary page
9AivDesign Brief, 1 page
10BiDesign Specification, 8 to 12 rules your device must meet
11–13Bii6 labelled ideas and 2 breadboard tests
14–15BiiiThree checks, a scoring table, and your reasons
16–18BivProduction Pack. Soldering lessons run at the same time
19CiBuild Plan, tested by a classmate
20–29Build classesYou build. Covers Cii, Ciii and Civ
30–31DiTest Plan, with the test sheets you made
32–33DiiClient testing, then your results written up
34DiiiImprovements, in order of importance
35–36DivDemo to your client, impact report and video

The bench block: classes 1 to 3

These three classes are not marked. Everything in Criterion B assumes you can do them, so do not skip them. Each drill ends with something working on a breadboard. If you already know this, ask Mr. K for the harder version.

1Blink and measure

An LED, a resistor, a breadboard and your board. Then you measure the power with a multimeter and read the current.

Why it matters. Checking power and ground becomes a habit instead of a step you forget. The multimeter stops being scary.

2Sense, decide, act

An input goes in, such as a light sensor or a button. An output comes out, such as an LED or a buzzer. In between you set a threshold, which is the level where the device changes what it does. You pick that level, then you change it.

Why it matters. This is rule 1 of the unit, felt in your hands before you have to write about it.

3Break it and fix it

Mr. K breaks four circuits and four pieces of code. You work out what is wrong, using the steps below.

Why it matters. Finding faults is a method you can learn. It is not guessing, and it is not asking an AI the same question over and over.

Use this all year

The five steps for finding a fault

You will learn these in bench class 3. They stay on the wall for the rest of the unit. Write them into your bug diary in this order.

  1. What did I expect, and what actually happened? Say both clearly.
  2. Is it power, wiring, or code? Prove which one before you change anything.
  3. What is the smallest test that would tell me? Do that test only.
  4. Change one thing. Test it. Write down what happened.
  5. Now ask for help, and bring your answers to steps 1 to 4 with you.

Step 5 is also the rule for using AI. Asking a model to "fix this" before you have done steps 1 to 4 teaches you nothing, and your bug diary will show that you skipped them.

Two rules matter more than anything else in this unit. You will write both into your specification in Bi, and you will test both in Di and Dii. A device that breaks either rule cannot reach the top band, no matter how well it is made.

Rule 1

It senses, decides, and acts

All three parts are needed. If an input goes straight to an output, your device decides nothing. A button wired to an LED is not a design.

Your device must work something out on its own. That could be a threshold, a count, a timer, something it remembers, or a comparison between now and a moment ago. You must be able to point at that decision and say what would happen without it.

Rule 2

It works without you standing there

When you hand it over, your device has to work on your client's desk. No laptop plugged in. No serial monitor open on a screen. No wire held in place by your finger.

Nobody stands next to it explaining how to use it. It is in a case, labelled, switched on, and working. That is the difference between a real project and a demonstration.

The most common mistake

Building something nobody needed

The usual failure in an electronics project is a device that solves nothing. If a pencil, a label, a clock on the wall or an app your client already has would do the job better, then electronics is the wrong answer.

Catch this in Ai, where you will meet the sticky note test. Finding it in Dii, when the thing is already built, is far too late.

You may use AI to write your code. You are expected to. Nobody in this class is required to arrive knowing how to program, and the interesting design work is somewhere else. But Cii asks you to show excellent technical skill, and code you pasted in shows nothing about your skill. So the marks are in four places an AI cannot reach.

1. You design the behaviour first

In Biv you draw a state diagram. That is a map of every mode your device can be in, and what moves it from one to the next. You decide what the device does. The AI writes the code that does it. If you cannot draw the map, you do not have a design yet.

2. The code conversation

Twice during the build, Mr. K will point at three lines of your code and ask three questions. What does this line do? Why is it here? What breaks if I change it? It takes two minutes. Code you cannot explain is code you did not make.

3. The bug diary

You write down every fault you chase: what went wrong, what you thought was causing it, what you tried, what actually happened. An AI can write code for you. It cannot write the record of you finding your own mistake.

4. Hardware cannot be prompted

Wiring, soldering, power, how the case fits, whether a cable pulls loose. No AI helps with any of it. Three of the four skill areas in Cii are physical for exactly this reason.

None of this is a trap. You are being told all four in the first class, in writing, so you know where the marks are before you start. Use AI well and use it often. Just make sure you understand what it gave you, because you will be asked.

You choose a real client group. You argue that they need something, and that the something has to be electronic. Then you plan your research with a limited budget, work out what is inside four existing products without opening any of them, and pull everything together into one brief.

Your client. In class 1 you choose a real group of people in this school. They have to be outside your own grade. Grade 11 works. Grade 5 works. The teachers work. So do the library lunch crowd, the ESL support group, the after school care group, the front office staff, the art room and the PE storeroom. Pick a group you can actually get to, because you will be asking them questions in Aii and handing them a device in Div. Your client cannot be yourself, and it cannot be your own year group. No more than two students may choose the same audience, so decide early in class 1. Two people working on the same group is useful, because you can compare what you each found. Nine is not.

What the IB asks for, top bandExplains and justifies the need for a solution to a problem for a client/target audience.
2 classesOn your ownHand in: Need Statement, handwritten in classTask sheet

The word that matters here is justify. That means giving reasons a reader can check, not just saying what you think. If you only describe your client, you lose easy marks. Proving they need something is the task.

What goes on your page

  • What the situation is now, with at least one piece of evidence you actually collected. Not something you assumed.
  • Why this has to be electronic. What will your device sense, work out, or remember that a person, a sign, or a phone your client already owns cannot do as well?
  • What happens if nobody makes anything. If the honest answer is "not much", you have not found the need yet.

How this task runs

One class with AI, one class with a pen

Class 1 is research, and you should use AI for it. Ask it what a group like yours actually does all day. Ask it for twenty problems worth solving in a school. Ask it to argue against your favourite idea. Ask it what a sticky note would fix. It is fast, it is tireless, and it will find angles you would not.

Take notes as you go, on paper or on screen. Those notes are yours to keep and you hand them in.

Class 2 is the writing, and laptops are closed. You write your need statement by hand, in the room, in one class. Nothing to look at except your own notes.

This is not a trap and it is not a punishment. It is the fastest way to find out whether the research went into your head or only through your screen. If you did class 1 properly, class 2 is easy. If you outsourced it, the blank page will say so, and it will say so now rather than in Dii when the device is already built.

Do this before you write

The sticky note test

Ask yourself one question: would a sticky note do this job? Or a pencil, a label, a sign, a clock already on the wall, or an app your client has on their phone.

If any of those works better, electronics is the wrong answer. You would be building a gadget and then looking for a reason.

A need passes the test when the problem involves sensing, timing, counting or remembering. Something has to be measured that a person cannot watch all day. Or counted, when a person would lose track. Or noticed at a moment when nobody is there to notice it. That is when electronics is genuinely the right answer.

How to reach the top bandFor 5-6, you show that your client exists and that a device would be useful to them. For 7-8, you argue why this group, why this need, and why the problem is the shape that electronics fits and a sticky note does not.

Common mistake

Deciding what to build before you know why

Most people arrive already wanting to build a particular thing, then invent a need that fits it. So there is a rule: do not name a single component in your first draft.

If you cannot write your need statement without the word "sensor", you have written a product advertisement, not a need.

What the IB asks for, top bandConstructs a detailed research plan, which identifies and prioritizes the primary and secondary research needed to develop a solution to the problem independently.
1 classOn your ownHand in: Research Plan, 1 pageTask sheet

You are marked on the plan, not on the research itself. The word to notice is prioritizes, which means putting things in order of importance and being able to say why.

Two words you need. Primary research is where you collect the information yourself, by asking, watching or testing. Secondary research is where you read what somebody else already found out.

How this task works

Your research budget: 12 tokens

Every research activity costs tokens. You have 12. You cannot afford everything, so you have to choose, and choosing is the part being marked.

ActivityCostPrimary or secondaryWhat you get
Read a part page in the parts catalog and note what it can and cannot do1SecondaryWhat the hardware can really do
Any other reading: a datasheet, a repair video, a product page, a guide1SecondaryBackground. Fast, but shallow
Questionnaire2PrimaryNumbers, from a lot of people
Watching your client, with a plan for what you are counting3PrimaryWhat people do, not what they say they do
Interview3PrimaryDepth, from one person
Bench test: build a part on a breadboard and measure whether it does what you need3PrimaryWhether your idea is possible at all
Focus group4PrimaryPeople disagreeing with each other in front of you

Two spending rules. Spend at least 4 tokens on people, or your plan is nothing but reading. Spend at least 3 tokens on whether it will actually work, meaning a bench test or two part pages. Otherwise your plan is only opinions, and you find out in build class 4 that your sensor cannot do the job.

Why the bench test is worth 3 tokensIt is the only activity that tells you whether your idea is physically possible. Reading cannot do that. Suppose you spend 3 tokens and discover that the ultrasonic sensor cannot see a person sitting still. You have just saved your whole project, at a point where changing it costs you nothing.

What you hand in: one page, one row per activity

What I need to find outHowPrimary or secondaryCostOrderWhat this lets me decideWhen
Most people write 8 to 12 rows. The budget is what stops it becoming 20.

Then write two short paragraphs underneath:

  • Why this order? Which activity had to happen first, and what it allows you to start.
  • What did you give up? Name what you could not afford, and say what could go wrong because you skipped it.
The column that earns the marks"What this lets me decide" turns your order from an opinion into an argument. If a row does not let you decide anything, take it off the plan. It is costing you a token and telling you nothing.
Practice · 10 min What a bench test buys you Two research plans. One includes a bench test, one does not. Both reach build class 4. Work out what happens to each of them.
What the IB asks for, top bandAnalyses a range of existing products that inspire a solution to the problem in detail.
3 classesOn your ownHand in: 4 Black Box Cards and a summaryTask sheet

A black box is anything you can see the outside of but not the inside. Your job is to work out what must be in there, using only what the product does. You do not open anything.

Guessing from the outside is harder than unscrewing something, and far more useful. You will use the parts catalog to name the parts, so your guesses stay specific.

Build the cards in the Black Box Analyzer. It asks you for everything on the list below, draws your block diagram from the parts you name, and prints the four cards and the summary as one PDF.

Choose four products, one of each

  1. Something in this room, in your bag, or at home, that you can pick up and hold
  2. Something made for your client group, or that they could use
  3. Something with no screen, so it has to talk to you with light, sound, movement or vibration
  4. Something badly designed, chosen on purpose

What goes on each Black Box Card

  • What it is, who it is for, what it costs, and how it gets its power.
  • What it must be sensing, and your evidence. If it wakes up when you walk towards it, it is sensing something. Which sensors in the catalog could do that? Which ones can you rule out, and how do you know?
  • What it must be deciding. Look for behaviour that a direct wire from input to output could not explain.
  • What it does back, and which output does it.
  • Your block diagram. A simple drawing: what goes in, what happens in the middle, what comes out. Name real catalog parts, so your guess is specific enough to be wrong.
  • Power: mains, batteries or rechargeable, and what that choice forced the designer to do.
  • Controls and lights: every button and every indicator, and what a user has to already know before they can use it.
  • One sentence on what you would copy from this product, and what you would leave behind.

Check your guess. Many products have repair videos, or a page on iFixit, which is a website where people take products apart and photograph the insides. Find one if it exists, and record where you were right and where you were wrong.

Being wrong and saying so scores better than a vague card nobody can check. Do not keep your guesses vague to stay safe. Choose an answer, then go and find out.

The summary page

Compare all four products against the same list of questions. Then finish with three to five numbered design implications. Each one is a sentence in this shape: "Because..., my device should...".

Write these carefully. You will quote them again in Aiv and Bi.

How to reach the top bandFour good cards with no summary is a 5-6, because you gathered the analysis and then did nothing with it. The design implications are what lift it to 7-8.
Practice · 30 min One card, done together Mr. K works through a whole Black Box Card on the board, out loud, including the parts he is unsure about. Then the class watches the repair video and marks his guesses. You will see how deep the work goes, and you will see what it looks like to be wrong in public.
Practice · 15 min Name that part Mr. K describes a behaviour. You name every catalog part that could produce it, then rule out the ones that could not and say why. Fast, and it builds the vocabulary you need for the cards.

What happens in each class

1One card together, then your first one alone

Mr. K models a full card on the board and checks it against a video. Then you do card 1, on something you can physically hold.

2Two more cards

The product for your client group, and the one with no screen. If you cannot get the real product, work from the catalog, the product page, the manual and videos.

3The badly designed one, then your summary

Card 4, then the comparison and your design implications. This class decides your grade for the whole task, so do not let it be rushed.

What the IB asks for, top bandDevelops a detailed design brief, which summarizes the analysis of relevant research.
1 classOn your ownHand in: Design Brief, 1 pageTask sheet

Look at the word summarizes. This page pulls your research together. It does not contain measurable rules or numbers. Those go in Bi, next task.

Mixing these two up is the most common mistake between A and B. Your brief says what you learned. Your specification says what your device must achieve.

One page, with an evidence column

SectionWhat goes in itWhere it came from
Your clientWho they are, and what matters about them hereAi, Aii
The needSaid again, in one sentenceAi
What your research showedThree to five findings, about people and about hardwareAii, Aiii
Design implicationsCopied across from your Aiii summaryAiii
What the device must doWhat it must sense, what it must decide, what it must do. Where the power comes from. Where it will liveAii, Aiii
LimitsTime, parts available, how much you can spend, the board you were given, the skills you haveGiven to you
What you intend to makeOne paragraph on what you will build and who forAll of the above

The evidence column is not optional. Every claim points back to where it came from. If a row has no source, you have drifted away from your research and invented something.

The row that matters most"What the device must do" is the bridge between your research and your specification. It is where you stop writing about people and start writing about hardware. In Bi you will turn that row into numbers.

Optional, if you want it

Write your last paragraph as the back of a box

Same information, laid out like real packaging: a product name, one line promising what it does, three bullet points, and a strip of specifications along the bottom. It forces you to be brief, and it looks good in your portfolio. The evidence table is still the part that gets marked.

Practice · 10 min Brief or specification? Ten statements. Decide which belong in your Aiv brief and which belong in your Bi specification. Ten minutes now saves marks in both tasks.

Your research becomes a list of rules with numbers in it. Then a set of real ideas. Then one chosen design that has survived three hard checks. Then drawings good enough to build from. This is the longest criterion in the unit, and it decides whether the build goes smoothly or badly.

What the IB asks for, top bandDevelops detailed design specifications, which explain the success criteria for the design of a solution based on the analysis of the research.
1 classOn your ownHand in: Design Specification, 1 pageTask sheet

A specification is a list of rules your device must meet, each one written so it can be measured. This is the most important page you will write all year.

In Dii you test your device against this page, line by line. In Di you build a test for every row. The time you spend here saves you time twice later. Write 8 to 12 rows.

#The ruleHow I will know it passedHow I will test itWhere it came from
3Runs all day on its batteryAt least 8 hours from one chargeMeasure the current it uses, then run it until it diesAiii implication 2
7A Grade 6 can use it without being taught4 out of 5 first time users finish the main task with no helpCold start test, counting wrong guessesAi, Aii interview

Two examples, to show the shape. Notice the numbers. You could argue about either row afterwards, but neither one can be faked.

You need at least one rule in each of these areas

AreaThe question it answers
Suits the clientDoes it fit the people on your card
What it doesWhat it senses, what it decides, what it does
Talking to the userHow does someone know it heard them, and know what it is doing now
PowerWhat it runs on, and for how long
Size and shapeHow big, how heavy, where it sits or mounts
ReliabilityHow often it is allowed to fail, and what happens when it does
SafetyVoltage, heat, sharp edges, batteries, small parts
CostTotal build cost, with a limit you set
Can you build itPossible with the skills, tools and time you actually have

Three rules for this page

What makes a row count

  1. If you cannot measure it, it is not a specification. "Responsive" fails. "Reacts within 0.5 seconds, tested 20 times" passes. Every row needs a number.
  2. Write the test column now, not later. In Di you turn these into real test sheets. Writing the test now is what stops you setting a rule that nobody could ever check.
  3. Link every part you name to its catalog page. For example tools/electronics/#hc-sr04. If a rule depends on a part, point at what that part can really do. It keeps you honest about the hardware.
Two rows you must includeThe two rules of the unit go on this page. One row for the decision your device makes on its own. One row for working on your client's desk, on its own power, with nobody helping it. A specification missing either one comes back to you before it is marked.
Practice · 20 min Make it measurable Eight rules that cannot be measured. Rewrite each one with a number, a unit, and a test. This is where "responsive", "reliable" and "easy to use" stop being good enough.
Practice · 15 min Match the test to the rule Given a rule, choose the method that could genuinely test it, and name the tool you would need. You are doing this eight classes before Di, which is exactly when it is cheap to learn.
Practice · 15 min Find the untestable rule A specification page with three rows nobody could ever test. Find them, then fix them. Easier to spot in someone else's work first.

Coming soon

Specification builder

Build your table row by row. It warns you when a row has no number in it, and reminds you when a row has no test.

What the IB asks for, top bandDevelops a range of feasible design ideas, using an appropriate medium(s) and detailed annotation, which can be correctly interpreted by others.
3 classesOn your ownHand in: 6 ideas + 2 breadboard testsTask sheet

Two words from the descriptor. Feasible means it could actually be built. Annotation means the notes you write on the drawing, and those notes are the part that earns the marks.

Three parts to this task: a card draw that forces variety, six labelled ideas, and two ideas you actually test on a breadboard.

Part 1

The double draw

You draw two cards, one from the input pile and one from the output pile. Then you invent an idea that uses both. Do this three times.

Inputs (what it notices)Outputs (how it responds)
Something the user does on purpose: a button, dial, slider, joystick or switchA screen
Something about the room: light, temperature, humidity, soundLight, one LED or a whole strip
Something about a person: are they there, are they moving, how close, are they touching itSound
Something about an object: tilted, magnetic, heavy, vibratingMovement, using a servo or a vibrating motor
Time itself: how long, at what hour, how many timesSending information somewhere else, by USB or wireless

Across all your ideas you must use at least three different input rows and three different output rows. This is what stops you handing in six versions of the first thing you thought of.

Part 2: six ideas, four things on every sheet

Use the A3 template, so your notes have room. Put these four in the same place on every sheet, so it becomes automatic.

  • Block diagram. What goes in, what happens in the middle, what comes out, with real catalog parts named. The middle box says what gets decided. Writing "ESP32" there tells the reader nothing.
  • Sketch of the object. Roughly to scale, in the place it will live. Show what it mounts to, and how big it is next to a hand.
  • Three frame storyboard. What the user does, what the device does back, and what state it is left in. This catches devices that work but that nobody can understand.
  • Your notes, explaining how this idea helps your client, and pointing at your Bi rules by number. Plus one risk: the part most likely to fail, and why you think so.

Drawing by hand is usually better here. You will write more notes by hand than you will on a computer, and the notes are what is marked. Digital is fine if your notes are just as full.

Part 3: two breadboard testsPick your two riskiest ideas. For each one, build just the risky part on a breadboard and try it for twenty minutes. The sensor that might not detect what you need. The screen that might be too slow. The servo that might be too weak. Hand in a photo, what you measured or saw, and one sentence on what it means. A test that fails is worth full marks. Either way you learned whether the idea is possible, and you learned it now instead of in build class 4.

Practice and evidence at the same time

The interpretation test

Swap sheets with a classmate. Using your block diagram alone, and with you saying nothing, they have to tell you which pin on the board each part connects to, and what the code would check first.

You write down everything they could not answer. That list gets handed in with your ideas.

It is your evidence for "can be correctly interpreted by others", which is otherwise almost impossible to prove. Saying "my drawings are clear" proves nothing. A list of what a real reader could not work out proves a lot.

Practice · 30 min Double draw sprint Draw an input card and an output card, then sketch an idea in eight minutes. Three rounds. Speed and variety, before any of it counts for marks.
Practice · 20 min Block diagram drill Mr. K describes a device. You draw the block diagram and name the catalog parts. Six devices, each harder than the last. This is the most useful drawing in the unit, so practise until it is quick.
Practice · 15 min How much do the notes add? Two sketches of the same idea. One has no notes, one is fully annotated. List everything you can only learn from the second one. The notes are the marked part, not the drawing.
Practice · 20 min Interpretation rehearsal Wire up a partner's block diagram on a breadboard, using the sheet alone, with no talking. An unmarked first run. It shows you what a reader actually needs before it counts.

What happens in each class

1Draw cards, make ideas fast

Three draws, several quick ideas each, no neatness required. Quantity first. Check your input and output coverage before you start making anything look good.

2Develop and annotate your best six

Onto the A3 template, with all four required parts on every sheet. This is the class where the notes get written, so do not spend it colouring in.

3Breadboard tests and the swap

Twenty minutes on each of your two riskiest parts, then swap sheets for the interpretation test. Both halves produce work you hand in.

What the IB asks for, top bandPresents the chosen design and justifies fully and critically its selection with detailed reference to the design specification.
2 classesOn your ownHand in: Checks, scoring table, reasonsTask sheet

Most people write "I picked this one because it is the best" and stop. That is a 3-4. The word critically means you also have to say what is wrong with your choice.

Two things fix this. First, three technical checks that your idea has to survive, so the decision is not just about which drawing looks nicest. Second, a section where you argue against your own winner.

Part 1

Three checks every idea must survive

Run your three best ideas through all three checks, and show your working. You may still choose an idea that failed a check. But then you must say exactly how you will fix it, by when, and what it will cost.

CheckWhat you doWhat usually goes wrong
PinsGive every part a specific pin on your ESP32-S3 SuperMini. Use the pin tables in the catalog and the MacroPad BuilderMore parts than pins. Two parts on one pin. Something on a boot pin, which is a pin that controls how the board starts up
PowerAdd up how much current every part uses at its worst, and compare that with what your supply or battery can give. Then estimate how long it will runServos and LED strips. Nearly every time
PartsCheck every part is in this room, in the catalog, or can be bought. If it must be bought, write the price and how long delivery takesSomething that has to ship from another country while you are in week three

The power check teaches you the most. Discovering that your five servos need more current than a USB port can give is a real lesson, and no amount of sketching would have taught it to you.

Part 2: the scoring table

Score your three best ideas against every rule on your Bi page. Some rules matter more than others, so give each rule a weight, meaning a number showing how important it is. Then explain each weight in one sentence.

The weights are what gets marked, not the adding up. You chose those numbers, so you have to defend them.

Part 3: your reasons, one to two pages

  • Why your chosen design wins, pointing at your Bi rules by number.
  • The argument against it. What does it do worse than the ideas you rejected? What are you giving up? Without this section you cannot go above 5-6, so do not skip it to look confident.
  • What you took from the rejected ideas and moved into the final one.
  • What is still unsolved, including any check you have not passed yet, and how the build will deal with it.
If you want a different boardEveryone is given an ESP32-S3 SuperMini. If you want something else, argue for it here, using the three checks. What can the SuperMini not do? What does your alternative give you? What does it cost, and when must it be ordered? Mr. K will give you a real answer, which makes this the best practice you can get for the whole task.
Practice · 20 min Break the power budget A parts list that needs more current than the supply can give. Find the problem, then fix it three different ways. Meet this check on someone else's design before it catches yours.
Practice · 15 min Pin collision hunt A pin list with a boot pin used, two parts sharing one pin, and an analog part on a digital-only pin. Find all three. You will learn to read a catalog pin table on the way.
Practice · 20 min The rigged scoring table A scoring table where the highest score is obviously the wrong answer. What did it miss? A number you invented the weights for is not proof of anything.
Practice · 15 min Argue against something you like Practise arguing against a design you would choose. This is the hard half of the task, and the half that decides your band.

What happens in each class

1Run the three checks

Bench work and arithmetic on all three of your best ideas. Expect at least one idea to die here. That is the point of checking before you choose, rather than after.

2Scoring table and writing

By now the checks have probably decided more than the scoring table will. If so, say that in your writing. A scoring table that only confirms what the power check already ruled out is doing no work, and noticing that shows exactly the judgement this task is asking for.

What the IB asks for, top bandDevelops accurate and detailed planning drawings/diagrams and outlines requirements for the creation of the chosen solution.
3 classesOn your ownHand in: Production Pack, 6 to 9 pagesTask sheet

"Planning drawings" is not one drawing. It is a whole pack of them, and together they let you build without stopping every ten minutes to decide something you should have decided already.

PageWhat is on itWhy you need it
Block diagramYour final version, every part named, every connection labelledThe one page that shows your whole design at a glance
Circuit diagramProper symbols, every component, every value, power and ground drawn inThe drawing a real electronics designer makes
Wiring listA table: which board pin, which part, what kind of signal, what colour wire, and any resistor in that lineThis is what you follow at the bench, and it is what makes your wiring markable
State diagramEvery mode your device can be in, what it does in each one, and what event moves it to the nextThe most important page in the pack. See below
Code planThe steps for each mode, written in plain English before you write real code. Plus which code libraries you need and what each doesThis is what you hand to an AI. It writes the code; you designed the behaviour
Case drawingsFront, side and top views, with measurements. A title block. Every hole for connectors, buttons and screens, placed and sizedIf the holes are wrong, the case does not close
Parts listEvery part, a link to its catalog page, how many, where from, price each, total, and delivery timeCost is one of your Bi rules, so it needs a real page
What you needTools, machines, materials, how long each stage takes, and what must be ordered or printed firstThis turns straight into your Ci plan
Test pointsWhere to touch a multimeter probe to check each power line and each signalDecide this now and fault finding gets far easier later

The page that matters most

Why the state diagram beats the circuit diagram

A state is one mode your device can be in. Waiting. Measuring. Alarming. Setting up. A state diagram draws all of them as boxes, with arrows showing what moves the device from one box to another.

This page is the answer to the AI question. If you can draw every mode and every arrow, you have done the design work. An AI writing the code afterwards changes nothing about that.

If you cannot draw it, you do not have a design yet, and this is the right week to find that out. Fixing it now costs you a redrawing. Finding out in build class 6 costs you the build.

Mr. K will show you three examples first: a device with two modes, a device with a settings mode, and one that gives up and goes back to sleep after a while.

Soldering lessons run at the same timeThese three classes are drawing classes, so six people at a time go to the bench for a soldering lesson while everyone else draws. Everybody is signed off, meaning checked and approved by Mr. K, before build class 1, and it costs no extra classes.
LessonWhat you learnTo be signed off
1Looking after the iron, tinning it (coating the tip in solder), how much heat and how long. What a good joint looks like next to a cold one and a bridge (solder accidentally joining two things that should be separate)Five joints on scrap board, checked by Mr. K
2Keeping rows of pins straight, soldering wire to a pad, heat shrink (plastic tube that shrinks tight when heated), and strain relief (anchoring a wire so pulling it does not break the joint)A three wire connector that survives a firm pull
3Removing solder, fixing a bridge, and rescuing a lifted pad, which is when the metal ring around a hole tears off the boardRepair a joint that Mr. K has ruined on purpose

If you cannot solder safely, you do not have to. Screw terminals, crimped connectors, plug-in leads and pin sockets earn exactly the same marks in the wiring skill area. You can build a whole device with no solder in it. Everyone gets taught soldering, but nothing in the marking requires it.

Practice · 25 min State diagram drill Draw the state diagram for three things you already know: a microwave, a set of traffic lights, and a game controller that goes to sleep. Familiar behaviour, new way of drawing it.
Practice · 30 min Circuit diagram, both directions Given a circuit diagram, build it. Given a built breadboard, draw the diagram. Go both ways and the symbols stop being decoration and start being useful.
Practice · 20 min Spot the bad case drawing A case drawing with the USB hole 3 mm out of place and the screen window rotated. Find the mistakes before it gets printed. Much cheaper than finding them after.
Practice · 25 min Price a real build Take a finished project and write its full parts list, with real prices and real delivery times. Cost is one of your rules, so it has to be a number somebody checked.

Coming soon

Power calculator and pin planner

Add your parts and see the worst case current, how much spare capacity your supply has, and roughly how long it will run. The pin planner does the same job for pins, and catches two parts sharing one before you get to the bench.

What happens in each class

1Block diagram, circuit diagram, wiring list

The electrical half of the pack. Soldering lesson 1 runs at the bench.

2State diagram and code plan

The behaviour half. This is the class that decides whether your build is designed in advance or made up as you go. Soldering lesson 2.

3Case, parts list, requirements, test points

The physical half plus the paperwork. Anything with a long delivery time must be ordered by the end of this class. Soldering lesson 3, and everyone gets signed off.

One planning class, then ten classes of building. You hand in Ci before the build starts. Cii, Ciii and Civ all happen while you build, and you collect the evidence as you go. Leaving them until the end does not work, and it is obvious when you try.

Three things happen in every build class. You reread your specification at the start. You run the power check before you switch anything on. You spend the last five minutes writing your change log. Each takes almost no time, and each one is worth marks in a different task.

What the IB asks for, top bandConstructs a detailed and logical plan, which describes the efficient use of time and resources, sufficient for peers to be able to follow to create the solution.
1 classOn your ownHand in: Build Plan, both versionsTask sheet

Ten build classes to fill, and one person filling them. The columns below are the same for everyone. Your grade comes from what you write in them, not from how the table looks.

#TaskClassTimeWhat I need (parts, tools, machines)Can't start untilFinished whenIf it goes wrong
One row per task. Most of these rows come straight off your Biv requirements page.

Four things your plan must have

  • Your critical path, marked. That is the chain of tasks that decides your finish date. If one of those tasks is late, everything after it is late too.
  • Order deadlines. Anything you buy, print or send to a machine gets a class number by which it must be started. Waiting time is a resource, the same as glue or wire.
  • A "finished when" on every row. If a task has no finish condition, nobody can follow it. "Work on the case" is not a task.
  • A backup plan on every critical path row. The printer queue is full. The part has not arrived. The sensor does not do what your bench test promised.

Know this before you write

What each band actually looks like

BandWhat the plan looks like
1-2A list of jobs, in no particular order, with no times
3-4In order and with times, but vague about what you need, and nothing depends on anything else
5-6Properly ordered, with real dependencies and named resources. A classmate could mostly follow it
7-8All of that, plus a marked critical path, order deadlines, finish conditions, and backup plans that show you thought about what will really go wrong

Notice that the gap between 5-6 and 7-8 is four specific additions. It is not "try harder". Add those four things and you have moved a band.

The swap testThe descriptor says your plan must be good enough for a classmate to follow, so you will test that. Swap plans. Your partner reads yours for five minutes, then tells you out loud exactly what they would do in build class 1 and build class 6. You may not help. Anything they cannot answer is a gap in your plan. Write the gaps down, fix them, and hand in both versions. The fixing is the evidence.
Practice · 15 min Try to follow a bad plan You get a vague plan and have to say exactly what you would do first. You will not be able to. That is the fastest way to understand what "good enough for a classmate to follow" means.
Practice · 20 min Find the critical path Ten build tasks with dependencies and delivery times. Work out which one blocks everything else. Putting tasks in order is not the same as listing them.
Practice · 15 min What could go wrong For five build tasks, write the backup plan. The printer is busy. The part did not come. The sensor gives noise. This is the column that separates 5-6 from 7-8.

Coming soon

Build planner

Enter your tasks, times and dependencies. It marks your critical path automatically, and flags any row with no finish condition or no backup plan.

What the IB asks for, top bandDemonstrates excellent technical skills when making the solution.
During the build classesOn your ownHand in: Making Log, 3 skills in depthTask sheet

Technical skill is not only about making things by hand. Choosing the right part is a skill. So is wiring that somebody could repair later. So is a screen a Grade 6 can read from across a desk. There are four skill areas.

Circuits and wiring
  • Tidy breadboard habits, and always checking power and ground
  • Wiring that is colour coded, cut to the right length, and anchored so pulling does not break it
  • Choosing the right resistor, and showing the arithmetic
  • Adding a capacitor to steady the power where it is needed
  • Using a multimeter at your test points to prove a wire really is carrying what you think

Breadboard, jumper wires, resistors and capacitors, multimeter

Soldering and assembly
  • Clean solder joints
  • Planning the layout of your board before you solder it
  • Soldering pin headers and connectors
  • Heat shrink and strain relief
  • At least one connector you can unplug for repairs without cutting anything

Soldering irons, stripboard, pin headers, plug-in leads, heat shrink

Code and logic
  • Your Biv state diagram actually working as code
  • Debouncing a button, so one press does not register as five
  • Timing that does not freeze everything else while it waits
  • Turning a raw sensor number into something meaningful
  • Keeping your calibration numbers in one place, not scattered through the file
  • At least one fault you found by testing a theory, not by asking an AI again

Your board, a laptop, and AI

Controls and case
  • Putting buttons where a hand naturally reaches
  • Labels you can read from the distance the device is actually used at
  • Feedback the user notices without being told to look for it
  • Holes that line up with what goes through them
  • How it fits together, how it is finished, and what the edges feel like

3D printers, small laser etcher, art supplies, printer

What you have to doShow three skills in depth, from at least two different areas. Three done properly beats ten touched lightly. The two area rule stops you spending ten classes at a 3D printer and calling that a build.

Your evidence

The making log, and why it needs a failure in it

For each of your three skills, hand in three things. A dated photo of the work in progress, with your hand or your initials visible on it. A photo of the finished result. And a note saying what went wrong, what you changed, and what the second attempt did better.

Here is the reason. Excellent skill has to be excellent compared to something. One tidy photo shows a good result, but it does not show skill. A bad first attempt next to a fixed second attempt shows both. The note is what gets marked. The photos are only proof.

So do not hide your mistakes. In this task they are worth marks.

Two more pieces of evidence, both about your code

The bug diary

You keep this through all ten build classes. One entry every time you chase a fault, using the five steps: what you expected, what happened, whether it was power, wiring or code, the smallest test, what you changed, what happened next. Date every entry. This is the best evidence of skill in the whole unit.

The code conversation

Build class 4 and build class 9. Two minutes. Mr. K points at three lines of your code and asks what each one does, why it is there, and what would break if he changed it. You know it is coming and you know which classes it is in, so there is no surprise.

About the machines. The 3D printers and the small laser etcher are reliable. The big laser cutter is not, so nothing in your plan may depend on it unless you have written a backup. Print shop orders cost money and take time, so anything going there must be finished before everything else. Put that decision on your Biv requirements page.

Every class · 5 min The power check Before you switch anything on, every single time: power in the right place, ground in the right place, nothing backwards, nothing bridging the gap down the middle of the breadboard. Say it out loud until it is automatic. This is what stops parts burning out.
Practice · 15 min Good joint, bad joint Photos of a good joint, a cold joint, a bridge, a lifted pad and one with too little solder. Name each one, then hold your own work up against them and be honest.
Practice · 10 min Two sets of wiring One neat, colour coded and anchored. One a tangled mess. Both work perfectly. Which earns more marks, and why? Wiring is a marked skill, not just a way of connecting things.
Practice · 30 min Break it and fix it, round two Broken circuits and broken code at four stations, harder than the ones in bench class 3. Find the faults using the five steps, then write one up as a real bug diary entry.
Practice · 15 min Code conversation rehearsal In pairs, point at three lines of each other's code and ask the three questions. The real one is not harder than this. It is just with Mr. K.
Practice · 20 min Waiting is a trap Some code freezes while it waits, and misses button presses. Fix it so it keeps checking. This is the most common weakness in project code, and an AI will happily write it for you.
What the IB asks for, top bandFollows the plan to create the solution, which functions as intended and is presented appropriately.
End of the build classesOn your ownHand in: The finished deviceTask sheet

"Presented appropriately" means your device survives being handed to a stranger. Here are seven conditions. Someone other than you can check every one of them.

  • It does what your specification says it does, including the decision it makes on its own.
  • It runs on its own power, with no laptop connected, for as long as your specification claims.
  • It is in a case. Or it is deliberately open and neat, with every board fixed down and nothing loose.
  • Every button and every light is labelled, in words your client can read.
  • There is a way to turn it on and off.
  • The wiring is tidy enough to repair, and connectors unplug instead of being cut.
  • It comes with a one page user sheet: what it does, how to start it, what each light or sound means, and what to do when it stops working properly.

Your evidence, and practice for Di

The cold start test

Someone who has never seen your device is handed it, switched on, with the user sheet and nothing else. They try to do the main task.

You watch in silence. You write down every wrong guess, every button pressed in the wrong order, and every question they ask.

The silence is the hard part. You will want to help within about eight seconds. Do not. The moment you explain anything, the data is gone, and that data is the whole point of the test.

Practice · 30 min Cold start, with a classmate Swap devices a week before the deadline. Watch in silence and write down the wrong guesses. Doing this early is the point: you still have time to fix what it finds.
Practice · 10 min Can you read that label? Read each other's labels from the distance the device is really used at. Labels get written 20 cm from your face and read from two metres away. Nobody notices until they stand back.
What the IB asks for, top bandFully justifies changes made to the chosen design and plan when making the solution.
Ongoing, every build classOn your ownHand in: Change Log, datedTask sheet

No build ever goes exactly to plan. That is normal and it is not a problem. What is marked here is whether you can explain why each change was the right one.

DateWhat I changedDesign, plan, code or part?What made me change itOther options I consideredWhy I chose this oneWhat else had to change
One row per change. Ten build classes should give you a lot more than ten rows.

The thing that decides this task

Do not write this the night before

Every year, some people write the whole log the night before it is due. It always shows, because the entries have no detail and the dates are invented.

So you get five minutes at the end of every build class to write it, in the room, before you pack up. Use them. An undated log written in one sitting cannot reach 7-8.

That is not a threat. It is the difference between explaining your decisions and trying to remember them three weeks later.

What a good entry needsA change with no trigger is just a random choice. A change with no other options considered is just a reaction. For 7-8 you need both, in every row. The trigger is usually easy, because something visibly went wrong. The options column is the one people forget, because by the time they write it down they have already decided.

Electronics only

When you swap a part, three documents change

Change a part and you must also update your wiring list, your parts list, and any Bi rule that named that part. Your change log row is not finished until it says which ones you updated.

This habit is what keeps your Biv pack matching the device on your desk. Without it, the pack slowly becomes a description of a device you no longer have.

Every class · 5 min The five minute log stop The last five minutes of every build class, written there and then. The cheapest marks in the unit, and the easiest to lose.
Practice · 15 min Trigger, options, choice Rewrite three weak log entries so each one has all three. This is what turns a diary into an explanation, which is what the descriptor asks for.
Practice · 10 min The swap chain One part changes. Find all three documents that have to change with it. Ten minutes now keeps your Biv pack honest for the rest of the build.

Coming soon

Change log and bug diary, with real timestamps

Entries record when you actually wrote them. A log written in one evening cannot pretend it was kept across ten classes.

This is a suggested shape, not a rule. Your own Ci plan is what should drive your ten classes. But four things are fixed for everybody, because they are timetabled: the two code conversations, the ordering deadline, and the cold start test.

1Build the whole thing on breadboard

Everything wired up from your Biv wiring list. Nothing permanent yet. The power check starts today, and so does the five minute log stop.

2Code skeleton, modes first

Build the modes from your state diagram, with each one just printing its own name and doing nothing else. Get the shape right before you add any behaviour.

3One input and one output, working properly

Debouncing, converting the sensor number, and a real threshold. This is the decision from rule 1, working for the first time.

4The rest of your inputs and outputs

Code conversation 1. Two minutes each while everyone else keeps building. Anything you are ordering must be ordered by the end of today.

5Come off the breadboard

Move onto stripboard, connectors, or permanent wiring. This is where the soldering skill earns its evidence, and where the no-solder route earns exactly the same marks.

6Make the case

Print it, cut it or build it. Check every hole against the real connectors before you glue or close anything.

7Everything goes in the box

Mount the boards, tidy the cables, fit the on and off switch. Today is the first time your device runs on its own power with the laptop unplugged.

8Labels, finishing, user sheet

The presentation half of Ciii. The label reading check runs at the end of class.

9Cold start test, then fixes

Code conversation 2. Swap devices, watch in silence, write down the wrong guesses. Then spend the rest of the class fixing what the test found.

10Finish, and tidy your documents

Last fixes. Then bring your making log, bug diary and change log up to date and hand them in. Correct your Biv pack so it matches the device you actually built.

Your device meets your client twice. What makes this different from evaluating a poster or a game is that a device can be measured, not only asked about. Half your testing produces numbers from an instrument. That is what lets you write "passed" or "failed" instead of "they seemed to like it".

You get two sessions with your client, and that is all. The Dii session is where you test your rules. The Div demo is where you find out what difference the device makes. Your client does not keep the device for a week, so nothing you plan can depend on that.

What the IB asks for, top bandDesigns detailed and relevant testing methods, which generate data, to measure the success of the solution.
2 classesOn your ownHand in: Test Plan + your test sheetsTask sheet

Two kinds of test. Tests with people, where you watch or ask. Tests with instruments, where you measure. The second kind is what makes this an electronics evaluation.

Every rule on your Bi page needs a test. Across the whole plan you need at least three instrument tests that produce numbers and at least two tests with people.

Instrument tests, and what you need for each

TestWhat it measuresWhat you need
CurrentHow much electricity it uses, resting and at its busiestMultimeter, wired into the circuit
Battery lifeHours until it dies, either measured or worked out from the currentStopwatch, or your arithmetic shown
Reaction timeThe delay between something happening and your device responding, over 20 triesStopwatch, or timestamps printed by your code
AccuracyYour sensor's reading against something you trust. 10 pairs of readings, then the differenceA thermometer, ruler, scale or light meter you trust
ReliabilityHow many times it fails out of 100 triesA tally sheet
Start upSeconds from switching on to being usefulStopwatch
Real conditionsDoes it still work in the dark, in noise, in the actual room it will live inYour client's room

Tests with people

The cold start test with a tally of wrong guesses. A task where you time whether they finish. An interview with your client. A short questionnaire. Watching your device being used, with a plan for what you are counting.

Your Test Plan

Which ruleMethodPeople or instrumentHow many people or triesNumbers or wordsWhat I needWhat counts as a pass
One row per rule. That means 8 to 12 rows, matching your Bi page.
Naming a method is not designing oneYou build the actual test sheets now and hand them in with the plan. The questionnaire with its real questions written out. The observation sheet showing exactly what you are counting. The interview with its questions. The task test, saying what is timed and by whom. And the measurement sheet, naming the instrument, the units, how many readings, and a space for the trusted value you are comparing against. A test plan with no sheets attached is just a list of intentions.

The habit to break

Asking people about everything

Most people choose a questionnaire for every single rule, including the ones with numbers in them. Battery life needs a multimeter, not an opinion.

Whether your controls make sense needs you to watch someone get it wrong and count the mistakes. Asking "were the controls clear?" does not work, because someone who struggled will still politely say yes.

One useful pair of words. Qualitative data is words, and it tells you why. Quantitative data is numbers, and it tells you how much. A 7-8 plan uses both, and knows which rule needs which.

Practice · 20 min Match the method Six rules. Choose the right test method for each, and name the instrument you would need. Aimed straight at the questionnaire habit.
Practice · 25 min Measure something Measure the current of three different circuits and put the results in a table, with the multimeter wired in properly. Measuring should feel normal, not special.
Practice · 25 min How accurate is that sensor? Ten pairs of readings, your sensor against an instrument you trust. Then build the table of differences. This is what "generates data" actually looks like.
Practice · 20 min Write five bad questions Questions that push people towards an answer, ask two things at once, or are too vague. Then fix them. Easier to practise on questions nobody is attached to.
Practice · 25 min Build an observation sheet Watch a five minute clip of someone using a device badly. Count the mistakes using a sheet you designed yourself. Watching produces data too, which is hard to believe until you have a full tally sheet.

What happens in each class

1Give every rule a test

Work down your Bi page one row at a time. Choose people or instrument, and name what you need. Check you have at least three instrument tests and two with people before you write any questions.

2Build the test sheets

Actually write the questionnaire, draw the observation sheet, write the interview questions, and lay out the measurement sheet. Run any instrument test that does not need people today, so your client session is free for the ones that do.

What the IB asks for, top bandCritically evaluates the success of the solution against the design specification based on authentic product testing.
2 classesOn your ownHand in: Every rule, judged one by oneTask sheet

Class 1: your client tests it

Your device goes to the people on your card and they use it. You run your own test sheets and collect your own data. Leave this class with your sheets filled in, not with a general impression. Next class has nothing to work from otherwise.

Class 2: write up what you found

RuleTest usedWhat I foundPassed, partly, or failedMy evidenceWhat this means
Every rule on your Bi page gets a row. You may not leave one blank because the test did not happen.

Where the top band is won

What "critically" means here

It means finishing with a section about how much your own evidence is worth. Be honest about the limits. You tested one device, not a hundred. You tested it mostly yourself, and you know exactly how to hold it. You had one session. The room was not the room it will live in. Your testers probably wanted to be nice to you.

Saying a rule passed based on four testers, and saying that out loud, shows better judgement than claiming to be certain.

This section is worth more marks than the table above it. Most people expect the opposite and write two lines here. Do not be one of them.

One rule for electronicsA device that works when you use it is not the same as a device that works. If you tested a rule only by yourself, write that in the evidence column. It costs you nothing, and it makes your whole table more believable.
Practice · 15 min Passed, partly, or failed? Given a rule and the data collected against it, decide which of the three it is and defend your choice. Almost everyone claims "passed" too easily, and it is easier to see on someone else's data.
Practice · 15 min How much is this evidence worth? Given a result from one device and four testers, list four reasons to be careful about it. Direct practice for the section that wins the top band.
Practice · 10 min "It works when I do it" A device only its designer can operate. Why is that a failure rather than an excuse? Ten minutes, and it changes how you fill in your evidence column.
What the IB asks for, top bandExplains how the solution could be improved.
1 classOn your ownHand in: Improvements, most important firstTask sheet
ImprovementTypeWhich rule it fixesThe Dii evidence behind itWhy it would workCost and timeRank
Ranked by how much it helps against how much it costs. Say which rule you used to rank them.

Electronics only

Naming the type is what makes your ranking mean something

Without it, most people rank improvements by how much they would enjoy doing them. Naming the type tells you what each one really costs, and then the ranking follows from that.

TypeWhat it would take
CodeAn evening. Free
WiringAn hour at the bench. Nearly free
A different partMoney, and waiting for delivery. Your parts list changes
The casePrint it again. A day, plus material
The whole ideaStart over. Not happening this unit, but still worth saying

Two rules

  • Every improvement points back to something you found in Dii. An improvement with no evidence behind it is just a preference. Remove it rather than trying to make it sound better.
  • Include one improvement for something that passed. Meeting a rule is not the same as being as good as it could be. Noticing that is a 7-8 move, and it is an easy one to make.
Practice · 20 min Name the type Ten improvements. Label each one as code, wiring, part, case or whole idea. Then rank them by cost against benefit. Once the type is written down, ranking stops being a feeling.
Practice · 20 min Where is the evidence? Given a Dii table, suggest improvements, then mark which of your own suggestions have no evidence behind them. Preference and finding, made visible.
What the IB asks for, top bandExplains the impact of the product on the client/target audience.
2 classesOn your ownHand in: Impact report + demo videoTask sheet

Impact means the difference your device makes. It is not the same as whether people enjoyed it. "They liked it" belongs in Dii. Impact asks what changes for the people who have it, for the people around them, and for the room it sits in.

Class 1: the demo with your client

This is a session where they use it, not one where you show it off. Take your device to the place it would live and let it run there for the class. Three parts, in this order.

  1. Hand it over and say nothing. Let them do the real task while you watch and take notes. Ten minutes at least.
  2. Ask the six questions below.
  3. Film your video during the session, while they are actually using it. Not afterwards on a desk.

Ask all six

The impact interview

  • What would you stop doing if you had this?
  • What would you start doing?
  • Who else in this room would notice it, and would they mind?
  • What would annoy you about it by the third week?
  • Who would charge it, or fix it, or switch it back on when it stops?
  • Would you want to keep it? What would have to be true for that?

Every question asks about consequences, not enjoyment. That is the whole difference between this task and Dii.

Be honest about this

One session is not very much evidence

Your client used your device once, for part of one class. Questions 1, 2 and 4 ask them to predict what would happen, not to report what did happen.

So label those answers as predictions in your report. Do not present a guess about the future as something you observed.

Impact that you claim honestly, and describe the limits of, is worth more marks than impact you overstate. Most people assume the opposite, which is why this box is here.

Class 2: your report, in two parts

Part 1: the video, 3 minutesYour client using the device, in the place it would live, doing the real task, with their own words over the top. You take your device home at the end of the unit, so without this video there is no record of it being used by the person it was made for. It is also what makes this task something you can upload to ManageBac as evidence rather than description.

Part 2: the written report, 2 pages. Six sections. These are what take you past "they liked it".

  1. Who was affected, including people who never touch it. Who else is in that room? Who has to look at it? Who has to charge it?
  2. What you intended, against what actually happened. Quote your Ai need statement directly.
  3. Your evidence, from the demo and also from your Dii session. Quotes, counts, and what people did rather than what they said. Two sessions is not many, and saying so belongs in this section.
  4. Effects you did not intend, good and bad. Did anyone use it for something else? Did the sound annoy someone two desks away? Did it become a distraction, or something people argued over?
  5. Wider effects. Choose at least three: what happens when it breaks and who could fix it; where it goes when nobody wants it, including the battery; what it costs in electricity over a year; what twenty of them would cost to make; whether your labels work for someone still learning English; who cannot use it because of the eyesight, hearing, reading or hand movement it assumes.
  6. Did you meet the original need? Answer plainly. Yes, partly, or no, with reasons.

Why section 5 is here

Repair, waste, and an argument happening right now

Section 5 is the electronics one. Who can repair a device, what happens to its battery, and what twenty of them would cost are live arguments in the electronics industry today. They are not a school exercise.

If you take Design at DP, you will meet all of this again under the circular economy.

Coming back to where you startedQuoting your own Ai need statement in section 2 closes something you opened 36 classes ago. It is where the strongest reports show they understood the whole project, instead of sixteen separate tasks that happened to follow each other.
Practice · 15 min Enjoyed it, or changed something? Ten statements, sorted into "they enjoyed it" and "something actually changed". The main confusion in this task, dealt with before you write a word.
Practice · 10 min Seen it, or guessed it? Ten things a client said, sorted into what actually happened and what they think would happen. Keeps the predictions in your report honestly labelled.
Practice · 15 min Effects nobody intended Take a device you know well and list three effects its designer did not plan. Practice for section 4, on something you are not defending.
Practice · 20 min Where does it end up? Follow a small electronic device to the end of its life. Who repairs it? Who recycles it? What happens to the battery? This is section 5, and the link forward to DP Design.
Practice · 20 min Plan your three minutes Storyboard your video before you film it. Six shots, no more. This is what stops a three minute video being one long shot of a desk.

Downloads

Files
Unit Files & Templates
Download links coming soon
Reference files for the G10 unit. To be added with the G10 documents.

Images

Images · Gallery
Example Project Images
Gallery coming soon
Example builds and prototypes. To be added with the G10 documents.

External Sites

Research
Research & Inspiration Sites
Links coming soon
External research and inspiration sites. To be added with the G10 documents.

Policies

  • Unit policies (e.g., AI use) will be added from the G10 unit plan.